A while ago I promised a book on PopCap game development. However due to certain factors, this book will probably never be released or completed. I still wanted to give back to the community for helping me so much when I was a novice, and as a result I decided to write this tutorial. My goal for this tutorial is to share with the audience the process of creating a very simple game from start to finish in the PopCap framework. Hopefully this will help people get past some of the hurdles they are facing and will inspire more development using this wonderful framework. During the development of this tutorial I struggled with the decision of what game to create and after much thought I decided on a breakout game.
PopCap:Tutorials:Breakout:Part1 | ModDB Wiki | Fandom
Somehow, everyone seems to love Popcap. It is a games company that started out in typical fashion for this industry — as a garage project shared between three young geeks. It's exactly how Doom creator id software began — although Popcap founders John Vechey, Brian Fiete and Jason Kapalka always had a very different idea of what gaming was. They originally called their company Sexy Action Cool and began working on a strip poker title, before wisely changing course and aiming at the nascent casual gaming market.